As much as Hitman is going to influence Project 007, IO could break new ground by allowing James Bond to re-imagine its traditional design. While Hitman is certainly an exceptional franchise, there’s room for IO to use new opportunities when working with James Bond. RELATED: Hitman 3 Deserved More Recognition at The Game Awards With the addition of rich, compelling characters who have their own behaviors and backstories, this open-world approach would suit a Bond game perfectly, providing a balance between story and gameplay. The World of Assassination trilogy prided itself on creating dense, vibrant levels that allowed players to explore and approach completing objectives in unique ways. With obvious examples including allowing Bond to use disguises, bigger influences may come from the shift to an open-world sandbox. The breakaway from a traditional formula could lead to Project 007 incorporating aspects of Hitman into its design, building on what already exists to elevate the experience of playing James Bond. While this doesn’t rule out that previous elements of Bond games may make their way into Project 007, especially given the wealth of unused James Bond storylines available, it is clear that IO intends to revolutionize the franchise. But this is all set to change as IO Interactive co-owner Hakan Abrak told Danish media outlet DR.dk that Project 007 will boast a completely original version of James Bond. Prior to now, Bond games have always favored a more linear, structured approach, often to mirror an already existing plot as adaptations of the latest film. This all falls under the same purview of Bond’s expertise as a spy, meaning IO Interactive has a solid foundation to springboard into development of Project 007. Complementing this are game mechanics befitting the skills of Agent 47, such as adopting different disguises in order to remain covert and infiltrate restricted areas with tools to dispatch or execute targets. The formula perfected across the trilogy centers gameplay in an open, almost sandbox world where the player is free to explore and engage with the level however they please. IO Interactive being the lead on Project 007 looks like a match made in heaven, as much of the legwork built across its latest Hitman trilogy can be easily extrapolated to meet the needs of Bond. The parallels deepen when considering that 47 has Diana as his handler, meanwhile Bond has Moneypenny as his, and both often find themselves embroiled in world-changing plots under the nefarious scheme of shadowy organizations, from Providence to Spectre. Both are operatives of secret organizations, trained as expert operatives in infiltration, espionage, sabotage, and assassination. Considering the studio wants Project 007 to be something of an origin story for the character, and "The Property of a Lady" has Bond facing off with one central character, this plot could echo themes from Casino Royale, which successfully kickstarted Craig's tenure as the agent.At face value, both Bond and Agent 47 are similar. This leaves IO Interactive plenty of room to more closely examine the original storyline and use it for Project 007. While the 1983 Roger Moore film Octopussywas inspired by this storyline, it is a very loose adaption and can be considered its own piece of media. Maria has her eyes set on a Faberge egg, which is allegedly her inheritence but she really intends to destroy. "The Property of a Lady" is another story that hit the scene in 1963, following Bond as ne investigates Maria Freudenstein, a double agent working for the Soviet Union. From Vesper Lynd in Casino Royale to Paloma in the recent No Time To Die, these femme fatales are clever, tough, and keep Bond on his toes. The women in 007 stories are often as much the star as James Bond himself. RELATED: The MCU Owes More To James Bond Than Star Wars This could be used in a tense trailing mission, during which the player needs to follow a target through a busy city street. With so many denizens roaming the streets, IO Interactive can show off its crowd tech, as seen in Hitman, in which dozens of NPC's actively roam the screen all at once. In terms of the source material allowing IO Interactive to show off its technical prowess, New York is known for being a jam-packed, bustling city with a population in the millions. It's a race against the clock, something fast-paced and exciting that could lend itself to an action game. This isn't to say the super spy hasn't also gone to more familiar territory, as seen in the 1963 tale "007 in New York." As the title of the story suggests, this short story follows 007 as he travels to New York in pursuit of an M16 agent in order to warn her that the love of her life is a KBG agent. The many missions of James Bond take him across the globe, often to stunning locations.
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